artstyle.games

Painterly 3D

All styles
A woman's close profile fills the foreground of a richly furnished room, with stylized proportions and warm ornate surfaces behind her.
Dishonored 2
A dark figure moves through a narrow shaft of white light inside an angular room, with painterly surface texture and exaggerated shadows.
Dishonored 2
A crooked branch and rocky ledge frame a pale coastal landscape at sunset, using authored shape and warm atmospheric color.
Dishonored 2
An elevated view reveals a dense sunlit city of weathered buildings, planted terraces and narrow streets, with deliberately exaggerated architecture.
Dishonored 2
An ornate golden mechanical head fills a luxurious interior, combining carved surfaces and polished metal with a stylized sculptural form.
Dishonored 2
A first-person mechanical weapon points toward figures inside a dark gold-lit hall, with expressive architectural proportions and richly designed surfaces.
Dishonored 2
Conversation. zombies, guns, dice.
Dishonored 2
Conversation. playing cards.
Dishonored 2
A large airship floats beside ornate pastel buildings above the clouds, with warm sunlight creating an idealized early-twentieth-century cityscape.
BioShock Infinite
A first-person figure looks down a bright street of grand classical buildings, with flags, floating structures and carefully exaggerated architecture.
BioShock Infinite
A young woman stands in a dark blue interior holding a book-like object, with large expressive eyes and softly stylized features.
BioShock Infinite
A figure reaches upward inside a warm amber room, where wooden surfaces and dramatic shadows give the scene a theatrical quality.
BioShock Infinite
An armed figure stands beside an American flag and elaborate brass machinery, with period ornament and exaggerated proportions shaping the scene.
BioShock Infinite
A first-person weapon fires along a warm industrial corridor, with orange muzzle light and heavy machinery defining the enclosed space.
BioShock Infinite
Character portrait. smoke, fire.
BioShock Infinite
Battlefield. zombies, fire, shields, guns, explosions.
BioShock Infinite
Urban street. books, streetlights, buildings, paintings, icons.
BioShock Infinite
Several brightly painted pirate ships sail together beneath a clear sky, with chunky hulls and stylized clouds contrasted against luminous water.
Sea of Thieves
Two exaggerated pirates stand on a tropical dock, with angular costumes, curved props and bright palm trees behind them.
Sea of Thieves
Elaborately costumed pirates clash on a ship deck, with vivid blue effects and chunky armor giving the action a playful sculptural quality.
Sea of Thieves
A large pirate fires a glowing weapon in a warm dark interior, with exaggerated anatomy and rounded wooden construction.
Sea of Thieves
A skull-faced pirate appears in close-up within a dim ship, with green glow and chunky carved surfaces emphasizing the stylized character.
Sea of Thieves
A bright explosion lights a wooden ship deck over blue water, with simplified planks and bold silhouettes holding the action together.
Sea of Thieves
Pirate port. shields.
Sea of Thieves
Ship at sea. ships, skeletons.
Sea of Thieves
Mounted warriors gather around a dark blue encampment lit by lanterns, with horses, armor and scattered warm light creating a restrained nighttime battle atmosphere.
Ghost of Tsushima DIRECTOR'S CUT
A samurai fights a red-armored enemy beside a snowy temple, with pale ground and timber architecture making the combatants' opposing silhouettes sharply legible.
Ghost of Tsushima DIRECTOR'S CUT
A samurai stands within a sweeping golden landscape of autumn foliage, with warm sunlight and distant terrain composing the environment like a painted panorama.
Ghost of Tsushima DIRECTOR'S CUT
A lone figure enters a nearly black shrine path punctuated by red light, with enclosing trees and spare illumination creating a quiet ritual atmosphere.
Ghost of Tsushima DIRECTOR'S CUT
A samurai's dark profile emerges against gray forest mist and moonlight, using strong silhouette and restrained color to give the portrait graphic clarity.
Ghost of Tsushima DIRECTOR'S CUT
A samurai in a straw cape overlooks blue ocean from a cliff, with pale islands and clouds extending the wide composition toward a luminous horizon.
Ghost of Tsushima DIRECTOR'S CUT
Woodland path. trees, sand, fire.
Ghost of Tsushima DIRECTOR'S CUT
Battlefield. skeletons, swords, zombies.
Ghost of Tsushima DIRECTOR'S CUT
Scene reference.
Ghost of Tsushima DIRECTOR'S CUT
Technology tree.
Dota 2
Battle map.
Dota 2
Volcano.
Dota 2
Scene reference.
Dota 2
Battle map.
Dota 2
Technology tree.
Dota 2
Surreal scene.
Before Your Eyes
Surreal scene. animals, furniture, paintings, buttons, books.
Before Your Eyes
Surreal scene.
Before Your Eyes
School. paintings.
Before Your Eyes
Office. neon signs.
Before Your Eyes
Bedroom. paintings.
Before Your Eyes
Surreal scene.
Before Your Eyes
Bedroom. paintings, food, furniture, arches.
Before Your Eyes
Scene reference.
Before Your Eyes
Urban street. buildings, doors, water, zombies, maps.
Dishonored
Graveyard. guns, zombies, stairs, stone walls, bows.
Dishonored
Office. smoke, guns, machinery, paintings.
Dishonored
Bedroom. furniture, paintings.
Dishonored
Graveyard. skeletons, zombies.
Dishonored
Battlefield. guns, zombies, dice, smoke, machinery.
Dishonored
Settlement. skill icons, resource counters.
Torchlight II
Graveyard. skill icons.
Torchlight II
Ancient ruins. stone walls, resource counters, skill icons, timers, icons.
Torchlight II
Graveyard. skill icons, resource counters, timers.
Torchlight II
Graveyard.
Torchlight II
Graveyard.
Torchlight II
Graveyard. resource counters.
Torchlight II
Settlement. resource counters, skill icons.
Torchlight II
Temple.
Torchlight II
Frozen lake. skill icons, resource counters, icons, timers.
Torchlight II
Underwater. resource counters, skill icons, magic effects, timers, health bars.
Torchlight II
Top-down combat. magic effects, skill icons, resource counters, timers.
Torchlight II
Character creator. skill icons, smoke, bows.
Torchlight II
Equipment screen. skill icons, icons, bows, animals, guns.
Torchlight II
Tavern. skill icons, animals, books, paintings, bows.
Torchlight II
Character creator. dragons, icons, skill icons, monsters, human characters.
Torchlight II
Pirate port. skill icons, guns, bows, icons, smoke.
Torchlight II
Character creator. skill icons, icons, fish, bows, animals.
Torchlight II
Snow. machinery, airplanes, snow, trucks, shields.
FAR: Lone Sails
Industrial interior. machinery, industrial pipes, trains.
FAR: Lone Sails
Industrial interior. machinery.
FAR: Lone Sails
Snow. snow, ships, airplanes, machinery.
FAR: Lone Sails
Surreal scene.
FAR: Lone Sails
Industrial interior.
FAR: Lone Sails
Surreal scene.
FAR: Lone Sails
Spaceship cockpit. machinery, spaceships, shields, radar.
FAR: Lone Sails
Surreal scene. spaceships, ships, machinery, sand, planets.
FAR: Lone Sails
Office. furniture, arches, doors, shields.
FAR: Lone Sails
Military base. machinery, ships, spaceships, radar, clouds.
FAR: Lone Sails
Surreal scene. machinery, paintings.
FAR: Lone Sails
Alien planet.
FAR: Lone Sails
School.
Dressmaker
Bedroom.
Dressmaker
Library.
Dressmaker
Scene reference.
Dressmaker
Character portrait.
Dressmaker
Scene reference.
Dressmaker
Character creator.
Dressmaker
Swamp.
Trine 2: Complete Story
Fantasy landscape. skeletons, dragons, trees, zombies, monsters.
Trine 2: Complete Story
Fantasy landscape. fire.
Trine 2: Complete Story
Fantasy landscape. dragons.
Trine 2: Complete Story
Scene reference.
Trine 2: Complete Story
Tavern. fire, magic effects, paintings, books, dragons.
Trine 2: Complete Story
Fantasy landscape. dragons, fire, magic effects, monsters.
Trine 2: Complete Story
Fantasy landscape.
Trine 2: Complete Story
Fantasy landscape. flowers, magic effects, trees, fish, bows.
Trine 2: Complete Story
Fantasy landscape.
Trine 2: Complete Story
Jungle.
Trine 2: Complete Story
Fantasy landscape. skeletons, animals, dragons, monsters, rock formations.
Trine 2: Complete Story
Temple. skeletons, magic effects, monsters.
Trine 2: Complete Story
Scene reference.
Trine 2: Complete Story
Dungeon. skeletons, monsters, zombies, magic effects, dragons.
Trine 2: Complete Story
Surreal scene. monsters, magic effects, zombies, skeletons, spaceships.
Trine 2: Complete Story
Temple. magic effects, skeletons, paintings, arches, water.
Trine 2: Complete Story
Surreal scene.
Trine Enchanted Edition
Fantasy landscape. trees, fire, lava, magic effects, explosions.
Trine Enchanted Edition
Fantasy landscape. magic effects, trees.
Trine Enchanted Edition
Graveyard. skeletons, magic effects, skill icons, shields, zombies.
Trine Enchanted Edition
Top-down combat. explosions, fire, machinery, guns, motorcycles.
Trine Enchanted Edition
Fantasy landscape.
Trine Enchanted Edition
City at night. streetlights.
Trine Enchanted Edition
Temple.
Trine Enchanted Edition
Medieval village. wooden houses, resource counters, skill icons, windows, maps.
Against the Storm
Pirate port. resource counters, skill icons, shields.
Against the Storm
Ancient ruins. mini maps, maps, resource counters, skill icons, stone walls.
Against the Storm
Western town. resource counters.
Against the Storm
Settlement.
Against the Storm
Medieval village. maps, mini maps, stone walls, icons, skill icons.
Age of Mythology: Extended Edition
Top-down combat. fire, skill icons, zombies, explosions, icons.
Age of Mythology: Extended Edition
Settlement. skill icons, maps, resource counters, mini maps, icons.
Age of Mythology: Extended Edition
Volcano. fire, lava, explosions, ships, dragons.
Age of Mythology: Extended Edition
Pirate port. sand, maps, ships.
Age of Mythology: Extended Edition
Scene reference.
Age of Mythology: Extended Edition