GameArtAtlas

Video game art styles.

UI styles

The animated frame

Expressive silhouettes, painted scenery, and the feel of traditional animation.

A grinning clown towers over a roller-coaster platform, surrounded by elaborate carnival machinery, painted scenery and rubber-hose characters.
Cuphead

Carnival clown

Two outlined fighters clash on a sunlit urban stage, with a rainbow attack arcing across richly illustrated architecture.
Skullgirls 2nd Encore

Rainbow street attack

A girl and a tall antlered passenger stand in a small boat over crimson water beneath luminous pale trees.
Spiritfarer

Crimson river

Ink after dark

Heavy outlines, scratchy textures, and dramatic pools of shadow.

A small white-masked knight fights in a gilded insect arena, where bright attack effects cut across ornate muted scenery.
Hollow Knight

Gilded insect arena

A small survivor stands inside a fenced campsite under reddish trees, with crooked structures and scratchy hand-drawn ground textures.
Don't Starve

Crooked campsite

Four heavily outlined adventurers confront skeletal enemies inside a dark gothic hall, with thick shadows and tightly packed equipment panels.
Darkest Dungeon

Skeletal ambush

Painted worlds

Visible brushwork and rich color give each scene an illustrated quality.

A rain-darkened city intersection is seen from above, with painterly debris, parked vehicles and broken walls arranged around small figures.
Disco Elysium - The Final Cut

Rainy city intersection

A bright turquoise object occupies a circular stone platform surrounded by dense painted vegetation and tiny fantasy structures.
Bastion

Turquoise shrine

A sword-wielding figure fights on an angular green-and-purple floor, with bright orange impact light organizing the isometric action.
Hades

Angular combat

Watercolor & atmosphere

Soft washes, bleeding edges, and light carried by color.

A tiny figure crosses a vast red landscape beneath a pale circular sun, with monumental angular ruins cutting through watercolor washes.
GRIS

Red desert ruins

A red-haired princess and an elderly crowned man appear in close conversation against a soft painted green woodland backdrop.
Child of Light

Woodland conversation

A small figure approaches a country house beneath deep green trees, with luminous white space and wet watercolor edges surrounding the path.
Dordogne

Country house

The printed page

Flat illustration, paper textures, and compositions borrowed from books.

Two manuscript-like figures converse outside a half-timbered building, with flat perspective and cream dialogue ribbons integrated into the illustration.
Pentiment

Manuscript conversation

Black human silhouettes move across an orange pottery-like frieze, with repeating columns and decorative borders dividing the side-on scene.
Apotheon

Orange pottery frieze

A small figure stands on a folded green page filled with ponds, paths and trees, framed by darker botanical borders.
Paper Trail

Folded green landscape

Classic pixel craft

Small, deliberate clusters of color build characters and worlds.

A farmer stands outside a wooden house amid crops and tidy fences, with warm pixel colors organizing the compact farmyard.
Stardew Valley

Pixel farmyard

A blue armored knight runs past green trees and blocky platforms beneath a pale sky, using crisp retro pixels and strong silhouettes.
Shovel Knight: Treasure Trove

Green platforming

A blue hedgehog runs through a tropical pixel landscape of checkerboard cliffs, palm trees and bright blue water.
Sonic Mania

Tropical checkerboard coast

Pixels with electricity

Pixel art sharpened by luminous color, motion, and effects.

A tiny figure stands beside a red campfire in a dark purple ravine, where broad pixel shadows create a quiet focal point.
Hyper Light Drifter

Ravine campfire

A red-haired pixel character stands near a snowy cabin at night, with blue mountain shapes and a large illustrated dialogue portrait.
Celeste

Snowy cabin

A bright red weapon trail arcs across a purple dungeon, with warm impact light separating a small fighter from layered pixel scenery.
Dead Cells

Purple dungeon strike

Pixels on a stage

Pixel characters meet layered scenery, depth, and theatrical lighting.

Tiny pixel characters gather on sunlit steps beneath dense trees and stone architecture, with soft depth of field suggesting a miniature set.
OCTOPATH TRAVELER II

Sunlit stone steps

Small pixel figures occupy a wooden ship beside tall stone walls, with directional light and shallow depth emphasizing miniature scale.
TRIANGLE STRATEGY

Miniature ship

Small pixel characters stand inside an orange prehistoric cave, with warm dimensional light and chunky stone textures surrounding the scene.
LIVE A LIVE

Prehistoric cave

Almost no color

Restricted palettes put silhouette, value, and texture first.

A man stands on a crowded ship deck rendered in dense monochrome dithering, with bright contours separating bodies, rigging and woodwork.
Return of the Obra Dinn

Crowded ship deck

A tiny black silhouette stands beneath a colossal spider in a misty forest, with bright background light reducing detail to shape.
LIMBO

Giant forest spider

A tiny white pixel character occupies a black room outlined with simple floorboards, doorways and compact recognizable household objects.
Minit

Outlined wooden room

Facets & simplicity

Low polygon forms, clear planes, and economical detail.

A tiny bird-like traveler stands beside an orange-roofed cabin among autumn trees, with warm low-resolution color and simplified terrain.
A Short Hike

Autumn cabin

A small bird flies between floating green islands beneath a pale lavender sky, with visible facets and expansive atmospheric emptiness.
AER Memories of Old

Floating green islands

Chunky low-poly adventurers confront a huge stone figure beneath a pale sky, with angular faces and exaggerated equipment silhouettes.
For The King

Stone giant

The miniature world

Small worlds framed like models, toys, and dioramas.

A tiny fox explores angular grassy ruins beside bright blue water, with warm sunlight and rounded miniature-world proportions.
TUNIC

Coastal grassy ruins

A tiny crow explores a red-and-cream palace courtyard, where clean stairways and ornamental buildings form an intimate isometric diorama.
Death's Door

Palace courtyard

A mossy ruined wall and small stone towers sit among dense green trees, with soft light and rounded miniature masonry.
Tiny Glade

Mossy ruined towers

Made by hand

Fabric, clay, paper, and tactile surfaces shape the visual language.

Strange clay-like figures stand on a flat yellow battlefield beneath blue cliffs, with handwritten-looking commands and surreal sculpted silhouettes.
Hylics 2

Yellow clay battlefield

Two handmade figures occupy a tiny palm-tree island under storm clouds, with clay-like rocks and physical-looking water surrounding the miniature set.
The Dream Machine

Handmade storm island

Two miniature camera-like towers rise above a handmade town, with pastel paper surfaces and shallow focus revealing its constructed scale.
Lumino City

Miniature camera towers

Worlds made of blocks

Modular forms turn the world into something you can assemble.

A voxel-built street erupts in fire and debris at sunset, with warm realistic lighting falling across visibly granular buildings and trees.
Teardown

Voxel street explosion

Block-shaped adventurers cross a narrow stone bridge above bright orange lava, with dark architecture framing an intense warm central glow.
Minecraft Dungeons

Lava bridge

Small cartoon adventurers stand beside stepped grassy blocks under a blue sky, with a compact toolbar beneath their rounded figures.
DRAGON QUEST BUILDERS 2

Grassy block terrain

Anime made dimensional

Graphic faces, strong outlines, and stylized shading in 3D.

Two cel-shaded fighters exchange a bright diagonal attack in a sunlit city arena, with sharp silhouettes and graphic impact streaks.
GUILTY GEAR -STRIVE-

Diagonal city strike

A large illustrated character portrait accompanies conversation inside a gray classroom, with bold black speech shapes and restrained environmental color.
Persona 5 Royal

Classroom portrait

A blue-haired fighter powers up amid brilliant red and blue energy, with cel-shaded muscles and sharp animation-like face shapes.
DRAGON BALL FighterZ

Blue-haired power-up

The graphic 3D world

Bold shapes and color keep 3D scenes readable and expressive.

A small masked traveler rests beside orange dunes beneath a pale turquoise sky, with thin outlines defining monumental desert structures.
Sable

Orange desert rest

A bright circular impact and jagged white effects surround a cel-shaded fighter on an industrial stage, with saturated purple and red accents.
Hi-Fi RUSH

Circular comic impact

Armored figures battle amid scrap-built structures under a blue sky, with dark ink-like contours and scratchy surface details.
Borderlands 2

Scrapyard combat

A stage in the dark

Silhouettes and selective light guide the eye through darkness.

A small figure approaches a pale pool of light in a dark industrial space, with simplified objects and a distant theatrical camera.
INSIDE

Industrial light pool

A roadside gas station glows beneath a giant horse-head sign, with angular geometry and dark muted tones suggesting a theatrical set.
Kentucky Route Zero

Horse-head gas station

A tiny yellow-coated figure stands beneath huge hanging objects in a blue-black room, with dim directional light and threatening scale.
Little Nightmares II

Hanging objects

The cinematic image

Naturalistic materials, cinematic lighting, and carefully staged environments.

A cowboy rides through dark water beside a burning woodland, with blue moonlit haze contrasting orange fire and reflected light.
Red Dead Redemption 2

Burning flooded woodland

A lone figure stands among massive dark rocks beneath a stormy blue sky, with naturalistic texture and monumental environmental framing.
Senua's Saga: Hellblade II

Stormy rocky landscape

Two young travelers ride on a sunlit wooden ship, with detailed ropes, pale canvas and blue sky giving the scene warm physical texture.
A Plague Tale: Requiem

Sunlit ship travelers

Painterly 3D

Sculpted forms and painted surfaces soften the precision of 3D.

A woman's close profile fills the foreground of a richly furnished room, with stylized proportions and warm ornate surfaces behind her.
Dishonored 2

Rich interior portrait

A large airship floats beside ornate pastel buildings above the clouds, with warm sunlight creating an idealized early-twentieth-century cityscape.
BioShock Infinite

Floating airship city

Several brightly painted pirate ships sail together beneath a clear sky, with chunky hulls and stylized clouds contrasted against luminous water.
Sea of Thieves

Colorful pirate fleet

Shape before texture

Simple forms and deliberate color carry the composition.

A tiny red-robed figure climbs a patterned sandy ramp toward enormous pale towers, framed by warm haze and clean geometric forms.
Journey

Sandy monumental ascent

Red crystalline figures shatter inside a stark white room, while a dark first-person weapon anchors the foreground and assigns clear visual roles.
SUPERHOT

Shattering crystalline fighters

Endless white architectural ribs recede through a dark violet space, with a bright central opening and strict geometric repetition.
Manifold Garden

Endless white ribs

Pop & psychedelia

Saturated palettes, graphic rhythm, and playful visual exaggeration.

A small green character rolls a ball of household objects through a simple pastel interior, with exaggerated scale and recognizable everyday shapes.
Katamari Damacy REROLL

Household object ball

A small character explores an intensely green-and-yellow world of rounded plants and oversized objects, with exaggerated cartoon geometry and playful scale.
Psychonauts 2

Oversized green world

A pink-clad rider leans across a bright motorcycle beneath violet trees, with clean silhouettes and luminous pop-video color contrasts.
Sayonara Wild Hearts

Violet motorcycle lean

Monumental fantasy

Vast structures and small figures make scale part of the story.

A vast golden tree dominates a misty ruined landscape, with a small rider and broken stone architecture establishing mythic scale.
ELDEN RING

Golden tree vista

A staff-bearing fighter confronts a towering glowing opponent in a forest, with realistic foliage and bright shafts of light cutting through shadow.
Black Myth: Wukong

Glowing forest opponent

An elevated view reveals a crowded fantasy city courtyard of warm stone, market tents and richly dressed figures, with detailed architectural layering.
Baldur's Gate 3

Fantasy market courtyard

Designed futures

Speculative cities, machines, and materials with a coherent design language.

A lone figure stands beneath layered neon signs in a dense rainy street, with pink and orange light reflecting across dark urban surfaces.
Cyberpunk 2077

Rainy neon street

A small figure moves through a broad gray industrial corridor, with heavy pillars, practical lights and dense worn spacecraft surfaces.
Alien: Isolation

Gray industrial corridor

A red-haired woman stands inside a monumental orange-lit room, with brutalist concrete and floating debris making the ordinary architecture uncanny.
Control Ultimate Edition

Orange brutalist chamber

Luminous nature

Glowing foliage, atmospheric light, and richly layered organic worlds.

A small luminous creature rests beside a larger dark figure beneath golden forest light, with richly layered leaves and soft organic textures.
Ori and the Will of the Wisps

Golden forest companionship

A small diver swims among luminous green kelp and pale dolphins, with large leaves framing warm shafts of underwater sunlight.
ABZU

Green kelp dolphins

A first-person diver holds a small device above a bright coral reef, with green plants and sunlit blue water creating a richly colored ecosystem.
Subnautica

Bright coral exploration

Folklore on the page

Decorative illustration and storybook motifs bring myths into view.

A white wolf fights within a red temple interior as pink petals and brush-like effects streak across bold inked scenery.
OKAMI HD

Red temple petals

Four illustrated panels combine a yellow-green garden, tiny architecture and a close-up eye, with repeated forms linking different scales.
Gorogoa

Garden and eye panels

A tiny witch explores a dense orange forest filled with plants and small objects, with crisp outlines and decorative storybook composition.
Wytchwood

Orange storybook forest

Rough digital memory

Coarse geometry and rough textures recall earlier eras of 3D.

Small figures confront one another in a dim yellow industrial room, with low-resolution surfaces and sharply staged overhead lighting.
SIGNALIS

Yellow industrial encounter

A small Viking-like figure stands beside a timber house under warm daylight, with coarse textures and broad landscape forms beneath a pale sky.
Valheim

Sunlit timber house

A coarse brick corridor leads toward a red-lit opening beneath painted warning text, with low-resolution textures and stark directional light.
DUSK

Red brick passage

Automotive realism

Reflective surfaces, detailed vehicles, and landscapes seen at speed.

A white racing car sits inside a sunlit industrial garage, with polished bodywork reflecting warm gold light across a wide rear-facing composition.
Forza Horizon 5

Golden garage

A blue-and-red Formula One car rounds a daylight corner beside green runoff, with low camera placement emphasizing tire width, wing geometry and track speed.
F1 24

Daylight racing corner

World-scale realism

Terrain, weather, and distance describe a world from above.

A small white glider crosses a green alpine valley beneath a clear blue sky, with layered mountain ridges conveying enormous distance and altitude.
Microsoft Flight Simulator

Alpine glider

A red truck waits beside a concrete loading facility and orange port equipment, with realistic metal, asphalt and industrial architecture framing the parked vehicle.
Euro Truck Simulator 2

Red loading-bay truck

Broadcast spectacle

Arena lighting, athletic detail, and the framing of televised sport.

A basketball player in a green Celtics uniform dribbles toward the camera, with detailed skin and fabric separated from a softly blurred arena crowd.
NBA 2K25

Celtics dribble

A footballer in a white kit raises a knee beside an approaching blue-uniformed opponent, with the stadium crowd forming a detailed backdrop to the ball.
EA SPORTS FC 24

White-kit challenge

Living maps

Dense settlements and terrain remain legible from a strategic viewpoint.

A large formation of blue-mounted cavalry advances across a grassy field, with repeated horses and flags creating a readable mass beneath a low viewing angle.
Age of Empires IV

Blue cavalry formation

An expansive green strategy map shows miniature cities, winding rivers and layered mountains, with exaggerated terrain and colorful landmarks making continental scale approachable.
Sid Meier's Civilization VI

Green continental map

A historical political map divides broad regions into colored territories and labeled realms, with parchment texture and restrained symbols emphasizing the scale of dynastic rule.
Crusader Kings III

Political parchment map

Mechanical worlds

Machines, networks, and repeating structures make systems visible.

Insect-like creatures attack burning industrial machinery across brown terrain, with orange fire and dense mechanical sprites concentrating activity in an overhead battlefield.
Factorio

Factory under attack