artstyle.games

Game UI references

Typographic & graphic

A black speech panel with a jagged white border stretches beside a character portrait, while an angled date badge anchors the classroom scene.
Persona 5 Royal
A dense grid of illustrated skill portraits fills the character sheet, with large numerical attributes and pale borders separating the selected skill details.
Disco Elysium - The Final Cut
Oversized translucent Reversal lettering cuts across the fighting scene while long health bars and character portraits stretch along the upper edge.
GUILTY GEAR -STRIVE-

Ornate fantasy

A large illustrated portrait rises above a cream dialogue panel, leaving the environment visible behind the decorative conversation frame.
Hades
A full-body character model stands between dark customization panels, with fine gold borders and grouped option lists framing the central figure.
Baldur's Gate 3
A hero profile groups combat skills, equipment icons, and numerical statistics inside weathered red-brown panels, with a vertical party roster on the right.
Darkest Dungeon

Tactical information

A large animated leader portrait shares the screen with dark blue diplomacy panels, compact icons, and structured rows of diplomatic information.
Sid Meier's Civilization VI
A planetary management window layers grids, resource icons, and compact numerical rows over the star map, with teal accents defining nested sections.
Stellaris
A targeting view presents hit probability and weapon information above the bottom action bar, keeping tactical choices close to the battlefield.
XCOM 2

Maps & navigation

Historical ruler portraits appear at different positions over a parchment-colored political map, joining character identity to geographic starting locations and a right-hand detail panel.
Crusader Kings III
A detailed trade panel opens at the lower left of an East Asian map, joining compact economic figures to geographic trade routes.
Europa Universalis IV
Battlefield.
Sid Meier's Civilization® V

Simulation dashboards

Bright factory blocks and route lines fill the map view, with a compact action bar retaining access to tools at the bottom.
Factorio
A selected colonist's information panel opens beside the colony, displaying compact attributes and needs while the settlement remains visible behind it.
RimWorld
A horizontal tray of terrain and material tiles spans the bottom of the habitat view, paired with compact editing controls.
Planet Zoo

Desk & document

A parchment newspaper spreads three article columns across the screen, with red editorial controls and illustrated headlines making propaganda a tangible editing task.
Anno 1800
A rulebook and passport lie across the inspection desk, with pixelated text and rectangular document windows creating a cramped bureaucratic workspace.
Papers, Please

Card & inventory

Enemy intention symbols hover above the combatants while an energy indicator and relic strip organize resources around the edges of the battle.
Slay the Spire
Blue and red multiplier blocks occupy the left column while playing cards and jokers form separate horizontal rows across the table.
Balatro
A character model stands between weapon tiles on the left and armor tiles on the right, with small numerical attributes against a muted charcoal backdrop.
Destiny 2

Analog terminals

Yellow mechanical gauges line the bottom of the power-armor view, combining health, radiation, and movement information into an instrument-panel presentation.
Fallout 4
An amber radial command wheel surrounds a companion portrait, arranging small illustrated actions as wedges over the game world.
Fallout: New Vegas
Cyan monospaced conversation text sits on a black terminal background, using plain spacing and minimal framing to create a direct computer-chat interface.
SUPERHOT

Diegetic & in-world

Cyan lights run along the suit's spine during zero-gravity movement, embedding health status in the character silhouette rather than a separate screen panel.
Dead Space
A translucent blue inventory grid floats beside the character, with item slots and readouts presented as a projected screen within the environment.
Dead Space (2008)

Manuscript & paper

Cream choice tabs sit beside a historical character scene, with handwritten-style dialogue and restrained red accents giving the menu a manuscript quality.
Pentiment

Technical schematics

The player ship's room diagram fills the left side while an enemy vessel appears at the right above segmented power and weapon controls.
FTL: Faster Than Light
Factory. industrial pipes, resource counters, conveyor belts, item grids, timers.
Barotrauma
Battle map.
Cosmoteer: Starship Architect & Commander

Sports dashboards

A compact scoreboard sits above the match view while a horizontal strip of player information and controls occupies the lower edge.
Football Manager 2024
A colorful Mexico map is crowded with event icons, while compact account information and controller prompts frame the navigation screen.
Forza Horizon 5

Fighting HUDs

Boss battle. swords, health bars.
Skullgirls 2nd Encore
Conversation. motorcycles, health bars, timers, skill icons, robots.
Rivals of Aether
Fighting arena. swords, robots, armored characters, skill icons, resource counters.
Lethal League Blaze

Dialogue & choices

Dungeon. subtitles, dialogue boxes, skeletons, text panels, progress bars.
Hollow Knight
Kitchen. food, subtitles, skeletons, dialogue boxes, text panels.
Shovel Knight: Treasure Trove
Bedroom. subtitles, text panels.
Slay the Princess — The Pristine Cut

Cockpits & telemetry

Airplane cockpit. airplanes.
Microsoft Flight Simulator
Airplane cockpit.
Kerbal Space Program
Airplane cockpit. airplanes.
VTOL VR

Rhythm & timing

Rhythm game. neon signs, robots, shields, doors, crosshairs.
Beat Saber
Abstract geometry.
Super Hexagon
Neon streets.
Everhood

RTS command panels

Battle map. mini maps, maps, trucks, trains.
Command & Conquer™ Remastered Collection
Battlefield. spaceships, explosions, resource counters, ships, machinery.
Command & Conquer 3 Tiberium Wars™
Battlefield. skill icons, resource counters, icons, maps, mini maps.
Command & Conquer™ Generals Zero Hour

Racing telemetry

Motor racing. arches, windows, cars, gauges, trains.
NIGHT-RUNNERS™ PROLOGUE
Spaceship cockpit. spaceships, machinery.
Nightmare Kart
Road driving.
Retrowave

Production & logistics

Settlement. fire, lava, maps, skill icons, mini maps.
Timberborn
Factory. industrial pipes, conveyor belts, mini maps.
Mini Motorways
Board game. trains, mini maps, charts, maps, gauges.
Mini Metro

Colony management

Settlement.
Going Medieval

Terminal interfaces

Computer terminal.
Bitburner

Survival HUDs

Hospital. doors, zombies.
Project Zomboid
Office.
Lethal Company
Battlefield. grass, zombies, skeletons, animals, motorcycles.
The Forest

Crafting & farming

Character creator.
Dressmaker
Quest log.
Potion Craft: Alchemist Simulator

Character & progression

Skill tree. item grids.
Path of Achra

Inventory & equipment

Crafting menu. item grids, gauges, swords, buttons, skill icons.
Endacopia
Character creator. item grids.
Echo Point Nova
Equipment screen. gauges, charts, progress bars, item grids, score displays.
UNBEATABLE [white label]